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Named for Final Destruction (SF x 2)

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Named for Final Destruction (SF x 2) Empty Named for Final Destruction (SF x 2)

Post  ashare Sat Aug 14, 2010 8:21 pm


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The first room full of trash were cleared and we arrived at Thanaraax, who is a pretty straightforward tank and spank fight providing that everybody stays aware of the short range teleports and returns quickly to a spot behind the mob.

Next up the infamous Skinny Dogs – Tartan, Raamum and Cadducian who have consumed numerous hours of our time in the past. Today we were pretty confident in our line-up so we adopted the slightly more agressive strategy of burning in the RTC order as opposed to the usually more conservative TRC. The way we approach this fight is to ensure that the MT and healers are kept clear of the curses whilst everybody else manages the best they can. It is not difficult tactically but there is a lot of damage to contend with.

Then onto Melagrognan who always threatens to be a very easy tank and spank but always manages to get loose on at least one memwipe per encounter. I don’t know if it is an idiosyncracy unique to TDS but we like to fight him with the tank inside one of the small gazebo-like structures. It worked for us and we beat him down in a couple of minutes.

This brought us onto the next deck where we cleared the trash for a pull on High Marus Alric. This boss comes with four skeletal droag adds who are dispatched in the following sequence – Krronr (no AoEs whilst he is up), Malenor, Morgnon & Kardag. I proceeded to prime Rythmic Overture when we switched to High Marus Alric and cast Victorious Overture when he hit 50% – this way we could burn him down fast enough to avoid the bomb curses (If you get a curse you don’t cure it but run away from the raid – a la Byzola) and the obelisk he puts up at 10% which you must also joust away from.

Then it was back inside to meet up with Kratulus who is pretty straightforward. We generally just ignored the add that spawns and focused on torching the named. This boss drops some very nice charms.

Kage-Zonn Prime Zoz is the next challenge and he requires a fair amount of discipline to beat, although if you follow the script he is not too hard. Every 30 seconds or so he will bring up a buff that will spawn high DPS adds on anybody who attacks him whilst that buff is active. This includes all debuffs, damage from pets and riposte but not DoTs. When Zoz turns totally black, everyone should stop all casting and attacks (apart from healing the tank). One person in the raid should assume the role of looking at the buffs on K-Z Prime Zoz and letting everyone know when it is safe to resume attacking. The buff in question is a distinctive black (grey) / blue design.

Usually the next boss Trajin Cedon will need two tanks but we managed to clear him on the first pull with only Zecc. The two basilisks need to be burned at about the same rate (their respective health bars must stay within 10-15% of eachother). When they die there is an explosion, so jousting or AoE blocking is recommended. Prime Cedon has a total memwipe every 90 seconds (hence the recommendation for an OT) making it a tricky proposition for a single tank to manage the encounter. We took down the two beasts just as the memwipe proc’d – which meant folks were spread far and wide and Zecc had to chase him down. Eventually we did recover everything, destroyed the two pillars that spawn at 10% and then finished Cedon.

We reached the final boss Prime Trajin Ghis in just under two hours which was our best attempt by a long margin and no wipes on any of the previous encounters. We were therefore in the best shape ever to clear the zone. The final fight is about learning and following the script – a healer must be nominated to resurrect each of the three NPC mages that you need to keep alive for the whole fight and there are a couple of crystals that need disarming around the middle of the fight. The most interesting part to learn however is the barriers…at 75% and 25% two ‘walls’ will appear in the room and Prime Trajin Ghis will teleport to his original spawn point and cast a huge AoE. If you are standing behind a wall you will be safe, if not you are toast. The key factor to remember here is that each ‘wall’ will only protect 6 people so you need to split your raid evenly – how you choose to do this is optional. If you keep the NPCs up, disarm the crystals and man the barricades quickly enough you will have mastered all the components for this fight.
ashare
ashare

Posts : 55
Join date : 2010-04-15
Location : Butcherblock

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Named for Final Destruction (SF x 2) Empty Re: Named for Final Destruction (SF x 2)

Post  anima Fri Sep 03, 2010 1:01 pm

*

由 Tinmoh 提供, 他昨天給我看的, 是中文版, 希望有幫助

from [You must be registered and logged in to see this link.] (於16/4/2010 發表的,唔知資料update唔update)

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1.眼魔(Thanaraax)


2.三狗(Tartan Of Zek,Raamum Of Zek,Cadducian Of Zek)
會KB,MT卡牆,G2補師Cuer G1補師's curse first(或者G1用三補) ,殺的順序:R>T>C
Tartan Of Zek (strong dps)
Raamum Of Zek (Cast Curse:施法時間變兩倍)這支會補血
Cadducian Of Zek (Cast Curse:施法時間變兩倍)

額外說明:R開頭的會補血,T開頭的會強力AOE,T沒打死之前近戰吃AOE可能會死 也會增加補師的負擔

3.骨豹(Melagrognan)
會忘仇恨,dps血祭

4.忍者(High Marus Alaric) 龍人x4 (Kardag,Krronr,Morgnon,Malenor)
龍人ADD死之前,中curse的人自己閃遠一點等死不要炸到隊伍的人
殺光四支龍人之後,全部上前在name背後砍,此時見到curse要解掉,沒解會炸死全部
name HP=50%開始燒DPS,看到name的位置pop冰塊結晶體之後開防AOE跟防死
dps暴力殺掉的,如果打太慢POP出兩支冰塊結晶體之後,name就會放出秒殺AOE

5.龍人(Kratulus) pop imp小惡魔(an unstable servitor)
MT卡在走道上面,所有人在走道外面DPS...注意:龍人出走道之後會重置
等小惡魔(特攻:移動炸彈)pop之後,所有人退出走道,只留下MT在原地繼續坦,
等小惡魔自爆之後,melee dps再進去打,(小惡魔可以mezz or loot)

6.忍者(Kage-Zonn Prime Zoz)
這支nm會單體KB,會TP,還會放不可解的Root,偶而放些可解的Fear
但最主要的特技是身體變黑,接著身上多一個buff,打他之後會pop 黑色add
然後add會把你focus torget 並且把你打死...等nm身上的buff消失後才能繼續打,
以上循環直到戰鬥結束

PS:忍者被打POP殺人ADD之buff圖如下:
Anima: 自己睇icon停Attack啦!! haha ; 如果唔睇icon 唔停attack會害死 healer同你自己還有其他人 T_T
[URL=https://2img.net/r/ihimizer/i/air6.png/][You must be registered and logged in to see this image.]

7.忍者(Trajin Cedon) 2支蜥蜴(a crushing battle spiker)
忍者會忘仇恨,會踢飛
兩支蜥蜴add HP=10%時候會自爆,太靠近會死,可以用root,snare,mezz 離開打把蜥蜴add打爆
nm戰鬥全程每隔一段時間會忘仇恨,nm有正面AOE
name打到10% 招換出兩個水晶 先把兩個水晶打破再繼續打name

8.忍者(Prime Trajin Ghis )the boss
開打之前要跟樓下的三位博學者NPC對話,找來助陣

這支name砍人頗痛,Melee在沒有ward之下平均是砍10k,兩把武器 DA=40k
(所以坦克最好血撐高最好有穿一些ward裝備如stonewill)
在name HP=10%時會狂暴, DA變成Flurry,(Healer撐住Tank,DPS爆掉)

主要有3個event,這三個event都要在NPC活著的情況下才能繼續進行
如果有綠色訊息出現表示三位NPC其中兩位趴了,要請補師按右鍵復活 (附加ver1: Healer 留意 Green Message 去click NPC, click就得,click咗後您會看到有您的角色會有Rez的動作。及早指派那個Healer去click可以避免同時有2個Healer click NPC而無人Heal。)

event介紹
a:眼魔ADD POP,不要打到add,請ENC Mezz待三位博學者協助消除
b:冰牆POP ,等name TP回原位置之後,跑到冰牆之後躲秒殺AOE (附加ver.1: 站在冰牆的中間正後方,太近冰牆有機會死,太左或太右會死。冰牆每次出現的位置地點有所不同 [但同樣位於大老房同一層],但也有左右之分[有機會位於大老房的前]。MT Group如在左邊籠前開打及Tank,MT group 去左邊冰牆會快D,第二Group 去右邊牆會快D)
c:三位NPC附近POP 3座黑色檯座,找人摸一摸即可 (附加ver.1: 小弟無見過,請問其他guildmate有無見過,請留言回覆分享一下您的意見。)

event 順序為abac 循環



附加ver.2 KO 最後大老

PS:聽說這個x2區域,1.5小時打完的話會有特別成就AA


Last edited by anima on Tue Sep 14, 2010 1:54 am; edited 4 times in total (Reason for editing : 最後大老多D info. 附加ver.1 11/9/2010 ver.2 14/9/2010)
anima
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Join date : 2010-04-18

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Named for Final Destruction (SF x 2) Empty Re: Named for Final Destruction (SF x 2)

Post  anima Tue Sep 14, 2010 1:45 am

haha Clear SF x 2

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